A 2024 Victorian fantasy survival crafting game developed by Inflexion Games. I worked primarily in C++ and Blueprint in Unreal Engine 4.
My largest contribution to the project was a utility-based AI decision-making system which I built from scratch. This system was actually my first time working with Unreal, but I was able to get it up and running within a few months. It was very well received by designers and required minimal programming support after that point thanks to its flexibility. My work included:
I also worked on other aspects of the game, including:
BioWare's 2024 followup to their hit Dragon Age series. I worked primarily in C++ on the Frostbite engine, with some C# for editor tools. My work included:
BioWare's 2018 looter shooter featuring a mysterious fantasy/sci-fi world and mech suits with guns.
Anthem shipped while I was working on Dragon Age: The Veilguard, so I occasionally helped out with bug fixes to gameplay systems when extra hands were needed.
Both games shared an engine, so I also contributed some workflow improvements to debugging tools for designers on both projects.